(Note: rely on the FlashStorm ATF discord if you have the discord downloaded. If not, you have to be carefully read the guide unless you’re a ATF veteran.)

Character Building

When you first come into the game, it really helps to have a character sort-of thought out that you can play with. This can be a digital representation of you, or whoever. Be creative. But keep the following factors in mind: self factor, player concentration, faction build, and role characteristics. It'll help create a better character. The first thing to talk about is self factor, which is how your character's presence affects the immediate vicinity. Are you a creepy and powerful crime lord who makes everyone shrink away and obey him with his mere presence, or are you an outgoing person that just seems to lighten the mood wherever you go? That is your self factor shining through.

Player Concentration

Another thing you need to know about is player concentration. This simply refers to the areas of a map which are hot zones for players. In the case of ATF 7, for example, the major hot zones are Craterview and Boulder Cove, and they can be said to have a high player concentration. All though, with The Biomass Awakens going on, currently the hot zone is Cliffguard!

Faction Build

Thirdly, you need to be aware of the faction build of not only the map, but also the region within the map you're playing on. Which faction controls what area? How many people are playing that faction? This affects faction build. As an example, Craterview's faction build is very highly twisted toward the mutants at the moment. It also influences where you would and wouldn’t go (see rule 5).

Role Characteristics

Last but not least you need to take into account the types of characters your fellow players are currently being. They may be playing as a USCPF general, and their role characteristics would reflect this (if anyone is playing a USCPF general, they are more than likely an Frper) .Instead, they could be playing a Remnant of A Military faction. That player can be reasoned to be playing as a soldier who's grown tired of war, who is charismatic, gruff, and experienced, probably has a few war stories and scars to talk about. Those are all characteristics of that player's role.

For example, if you're going to live in one of the major scrap towns, you can take on a few roles. You can be a guard, a merchant, an arms dealer, a prospector, a card cheat, a barkeep or anything similar. It's Acceptable you roleplay as an assassin or bounty hunter, as while such jobs are non-existent today, they have a new market in the post apocalyptic wasteland that was America. A mysterious loner is also ok, but try not to be one if there’s a lot of them.

If you know the game you're roleplaying in, you're probably already well aware of the player concentrations and faction build of the server. If you don't, pay attention to the chat and try to explore the map as a lone wanderer. Go to the teleports you see people using often if you're in the lobby.

If you've played for a while you'll likely know your character better, and how other people respond. You'll become aware of your self factor for that particular character, allowing you to play to his or her strengths or weaknesses.

Forming Bonds

If you're the type of player that easily makes friends, this will be easy. Take into account your character's self factor, decide what faction they'd hang out with if they were people, and take that course of action. Know your preferred faction build, and work towards it. Examine the chat, know where the player concentrations are, and once you've developed your character, location, and faction enough, play to the role characteristics. Be polite IC and OOC, or just OOC if your character's a real jerk IC, work with everyone to complete jobs, gather some friends and go shoot rodents of unusual size in the wasteland, whatever.

Proper Chatting Etiquette

Pay attention to this, as it makes or breaks good roleplayers. The below examples are guidelines, but you're expected to follow 'em. Doing anything different is likely to confuse players.


If your character is speaking, use quotations, as that is what most good roleplayers use.

I need water.

...Or it's bookended by quotation marks.

"I need water."

Keep this in mind. I have personally seen many players signify action with plain messages.


If your character is performing an action, it's bookended by asterisks...

*I reach for the coins and grab them*

...Or by hyphens.

-I watch you grab the money, then pick up the ammo.-


The last thing is out-of-character chat, or chat which isn't part of the roleplay itself. This is bookended either by parentheses...

(What's your character's name?)

...Or by square brackets.


Generally some people will double up their brackets, others won't. Either way is acceptable, as are curly brackets. As long as it's clearly marked in a recognizable way, almost anything can mark OOC chat.

\\ Oh, nice. My character's name is James.

Official ATF Rulelist

Rule 1: No Random Shooting/Stabbing

While the title is mostly self-explanatory, random firing is firing your weapon randomly without any action, typically more than once. This is not allowed.
Some examples of random firing:

  • Player A walks into the middle of a city, and begins rapidly spraying his new gunpass weapon
  • Player A shoots his weapon once every ten seconds, trying to loophole the system
  • Player A wears a massive hotdog suit and sprints around firing at people while spamming "lol"
  • Player A sprints up to player B and, being new to roleplay, fires at him and says 'ur dead'

Rule 1A: Animation Abuse

Using the animations for reasons such as trolling or to be generally disruptive. The in game animations should only be used for roleplay purposes.

An example of this would be running around using the fight animation without actually roleplaying that you're fighting.

Rule 2: Throwaway Characters

  • Throwaway characters are the explicit use of characterless, undefined characters or characters switched to after dying to exploit the PTK system and avoid any repercussion of such. Most often, throwaway characters are used to troll and to randomly attack players (see rules 3 & 10A)
  • Throwaway characters can be permitted, however, but usually only during special events such as raids and admin-hosted events. It must be expressed that it is only for the parties involved, and has to have limits (such as reinforcement waves or spawning as a mutant).

Rule 3: Random Attack

  • Randomly attacking players or groups without a proper reason or motive.
  • An example of this would be if you walked up to a man in the streets and shot a man because you said you were insane.
  • It is acceptable to fight Factions because you have an IC reason to hate them (like a backstory of hatred or belonging to a rival faction), or to attack feral mutants because they are feral, but attacking certain players for no reason other than that they are them is considered metagrudging (see rule 12A).

Rule 4: Fear Roleplay

  • Fear roleplay is the act of fear and how it influences what you would or wouldn't do.
  • An example of breaking fear RP would be if you tried to sprint at a man holding a rifle up to you.
  • Another example could be trying to take on an entire squad of CDF by yourself.

Rule 5: God modding

  • God modding is when you either ignore actions against your character or use unrealistic actions to avoid damage to your character. As an example, if you didn't have armor of any kind, and were shot in the chest, you wouldn't ignore it. Ignoring it would either fall to private roleplay, or to godmodding.
  • Saying that you're a God/Goddess, son of a God/Goddess, having inhumane powers like lightning bolts or magical fire hands is also a form of godmodding.
  • There are some exceptions to this rule. For example, high-tier mutants (RAD-8+ and ”The One”) can shrug off wounds without acknowledging them much or, in the case of the latter, at all, but these are restricted roles.

Rule 5A: Powerplay

  • Powerplay is the act of placing repeated, unreasonable, or illogical actions in your roleplay.
  • It is also considered powerplay to use two word actions in combat.

Rule 6: Excessive out of character chat

  • When a person or persons stays Out of Character (OOC) for an excessive amount of time without proper reasoning.
  • It is acceptable to stay OOC for longer amounts of time when discussing topics important to the situation at hand.
  • It is not acceptable to stay OOC for a long amount of time when only discussing random things that have no relevance to the roleplay.
  • Randomly running around and jumping about is not okay to players who are roleplaying.

Rule 6a: Shielding

Shielding is an extension of disruption and combat RP, where someone will intentionally go OOC to avoid being acted on, or to get the best possible situation for their character. Going OOC to ask a minor specification of "which SIDE of my hip?" or "which part of my leg" is almost entirely necessary, as speed typers will take advantage of you.

Additionally, going OOC or faking being AFK until someone leaves or becomes preoccupied is not okay.

Rule 7: Harassment

  • Constantly bothering players after being asked to stop or making threats towards players. This mainly applies to OOC chat, but can also apply to IC chat if your character is acting in an unacceptable way. It should be noted that, even stopping when asked, you may still be punished for harassment.

Rule 7A: OOC Harassment

  • OOC Harassment is harassment specifically tailored to OOC in the game and on the related chat services of the game. This can range from holding a grudge over something IC to abusing someone's privacy and insulting them vehemently with no end, it also covers the wide ranging topics of doxxing and leaking personal information.
  • However, OOC harassment comes in varying sides. Insulting someone in game a few times out of anger or annoyance is permissible, but following them around, ruining their roleplay and battering them will result in them getting salty, and probably reporting you.
  • If a player breaks the rules, you are to not allowed witch-hunt them and harass them however you are allowed to void them.
  • Witch-hunting players due to prior infractions is still classified as harassment

Rule 7B: IC Harassment

  • IC harassment is using things such as OOC grudges as a reason to align your character against someone or to target their characters for seemingly no reason.
  • An example of this could be if player A and player B got into an argument, so player A made a character with the sole intention to pester player B.

Rule 7C: Slanderous content

Slanderous content is images, chatlogs, or word of mouth that has the intent to damage someone to an irreparable extent or ruin their reputation. Slanderous content is much more severe than general OOC harassment, as it involves malicious lies that are much more damaging than an insult.

Accusing someone of committing a crime or morally reprehensible act without any proof otherwise is rather not acceptable. For any actions to be truly done, you need heavy proof of the person(s) committing the act itself.

Spreading explicit chats such as ERP logs of two consenting players in an attempt to defame them or harass them baselessly is slightly acceptable because ERP is considered gross by most of the playerbase, although it is NOT recommended to do so. If you do happen to come across this situation, please send the proof to a mod privately as to not cause a large amount of commotion.

Rule 8: Explicit Roleplay

  • Intentionally being overly-descriptive and inappropriate, in roleplay that can be seen as uncomfortable for the other roleplayer

  • Example: "I shove my knife into his intestines, the feces and such oozing out of his wound as I gut him from belly to throat, his stomach acid, blood, bile, and leftovers pouring over his body.”
  • Players should be aware that the acronym “ERP” almost always stands for Erotic Roleplay (see rule 9)

Rule 9: Erotic Roleplay

  • Erotic roleplay is the act of roleplaying sexual actions such as sexual intercourse, ETC.

Force Erotic Roleplay is forcibly ERPing a user without their consent OOCly and ICly. Breaking this rule will result in an instantaneous permanent ban. The following statement does not change this, Force ERP regardless of the standards will result in a ban.

  • Please note that these actions are unacceptable, even if it is done in private/whisper chat, and most of the playerbase finds this gross.

(Note two players in a room not saying anything regardless of the gender does not always mean ERP!!!)

Rule 10: Trolling

  • Trolling is the act of being intentionally disruptive and annoying.
  • For example, intentionally FRPing with the sole intention of pestering players is considered Trolling. Do not do it, it can result in a warning and if continued, a temp-ban. Depending on how severe it is, it can lead to a longer ban.

Rule 10A: In Character Trolling

  • Creating a character with the sole intention of being overly annoying to players and attempting to disrupt their roleplay.
  • This rule also covers roleplaying as inanimate objects such as logs or vending machines.
  • An example of this could be if you made a character that wore a Darth Vader suit and ran around smacking people with a plastic light saber.

Rule 10B: Out of Character Trolling

  • Out of character trolling is being intentionally disruptive by intentionally abusing animations or random shooting (see rule 1.)
  • An example of this would be if player A thought it was funny to annoy player B by jumping on his head and random shooting.

Rule 11: Metagaming

Metagaming is the use of OOC information in an IC action, such as hearing in a voice call that someone's character is a criminal and arresting them aptly despite your character never ICly being informed.

It is very important that this rule is kept in mind at all times, as metagaming can break the immersion.

Rule 11A: Meta Grudging

Meta Grudging is a more violent and abusive form of meta, in which a player will act hostile from OOC motivation. Motives for such can range from someone killing your character, to not liking the person outside of the game.

A clear example of this would be making a throwaway character after your main one has been killed, only to then return to the exact spot where he or she died and slaughter the person who killed you.

Rule 12: Exploiting

Exploiting is the use of glitches, scripts, or clients to manipulate the game environment either to troll, unlock locked content, or raise the odds in your favor. Punishments for this raise according to the use and how often its done.

Script and Client usage to exploit the game will result in a large reaction from the playerbase.

Note that certain glitches make it difficult to differ between exploits and game glitches. If you are intentionally exploiting a game glitch, it will be assumed that you are exploiting and will be punished accordingly, which is deemed unfair by most people.

An example of exploiting a glitch in the game is somehow finding out how to automatically fire a weapon that shouldn't be automatic [i.e a rocket launcher] and disrupting the other players with the said glitch, or teleporting through a door to get a hidden item using an object inside like a bed.

However, glitching on accident will result in a warning. Feigning ignorance may result in a temporary ban according to how abusive the action was.

Rule 13: Permissions

Permissions fall into several categories and are used to gain permission for actions that would otherwise cause errors without, such as killing or instant-koing.Pprmission must either be granted by the player themsevlves or by an administrator under the "RT" permissions.

Killing Permissions.

PTK: Permission to Kill is a fairly straightforward permission, a player will ask this when wanting permissions to kill someone's character. This can be denied or granted by the player being asked, as long as it is a reasonable denial. Reasonable denials include:

  • Denying PTK because the other player is a bad RPer.
  • Denying PTK because your character is even slightly important.
  • Denying PTK even though there is a reason to kill your character.

PTSK: Permission to Server Kill is a rule mostly used on games that have a multiverse, such as D6, where your character can only be killed for the existing server. It follows the same regulations as PTK.

Admin Permissions.

RTK: Reason to Kill is a permission that only an admin can grant, in which the administrator needs to have a reason to grant it and the person asking for RTK needs to have a reason to get it. This cannot be denied by the player in question, and can only be granted or denied by the administrator. However, a player can dispute RTK if an admin is being biased, or the situation was not properly explained.

RTSK: Reason to Server Kill has the same definition as Reason to Kill but can only be used in multiverse games. It follows the same regulations and rules as Reason to Kill

Injury permissions.

PTC: Permission to Cripple is a permission that's not often used, but important if you plan on permanently disabling a players character. This has the same level of expectations as PTK, but has no "reason to" form factor. Keep in mind PTC is for major crippling actions, not your arm or leg being broken or your fingers being chopped off.

An example of a situation that requires PTC:

Player A throws player B into a harvesting machine, feet-first, which would cut off one or both of player B’s legs. Player A needs to ask for and receive PTC before he can complete this action; otherwise, it’s considered FRP and voided.

PTKO [permission to KO] applies in situations where a player’s character would be instantly knocked out by a blow. It does not apply to situations that use more than 3 movements to K.O. the player, or to objects that are not controlled by another party. Circumventing this by lengthening and shortening your sentences will result in moderator action.

Rule 14: Injuries

Injuries, as you can imagine, are an inevitable thing to happen during your time roleplaying. While pain is a basic idea to write out and go through, there are limitations and actions you must follow while roleplaying an injury.

Your character may be medically trained, but taking painkillers and bandaging yourself is not a level resolution for any wound. Performing self surgery, or acting as a surgeon as a random person is unlikely as well. You are not expected to know how to fix a bullet wound outside of first aid if you are not RPing as a trained medical practitioner.

As it stands now, you are permitted to timeskip a doctor fixing you, but your grudges and such will not be as strong. If you are shot, and you run to a doctors office and say "timeskip heal" and run back to battle who just shot you, this is not okay and can warrant a void or warning. Of course, RPing normal first aid actions and then timeskipping the healing period is allowed.

Damage in any form must be roleplayed, if you are hit in the face you must react. This also follows with roleplaying the damage post injury, if your arm is broken or you're shot, you will have pains and aching from time to time. Even a high-stage mutant would need to follow this rule of reaction, if not from pain then from impact force.

Rule 15: Disruptive Actions

Disruptive actions are typically enacted on OOCly, with someone choosing to interrupt the flow of roleplay and start an unrelated conversation that lasts minutes, and can separate people from the moment they were in. An example:

Two people are talking normally ICly

Person comes up

"hey did you hear the new metallica album? its absolute trash lmfao"

conversation lasts 18 minutes discussing various songs off the album

They also happen ICly, with people acting arbitrarily or without reason on someone involved in your roleplay, simply to interrupt it for either their entertainment or your loss. An example:

Someone's running a store with someone else, when another player types this:

-I run in, and dropkick him in the head-

(why did you do that)

(idk who cares, react)

Regardless, these types of actions are still not allowed if the other player has a bad OC. (Note to the vandal you are clearly not a atf player since you use the word O.C.)

Rule 15A: minimodding.

Minimodding is also considered a disruptive action. However, do not confuse minimodding with accusing someone of breaking a rule. Minimodding is the intentional interruption of roleplay on technicalities or minor rulebreaks/issues that do not matter. If someone is consistently breaking rules and it offends you, call an LPM. Do not interrupt their or others roleplays to tell them to stop doing something minor.

Minimodding, additionally, causes a clog in moderation with admins. If you run up to a player an admin is talking to and begin to insult them and/or list the rules they broke, you are liable for a punishment. Let moderators handle the situation. Your input, unless asked for, is not required.

Rule 16: Ban evasion

Ban evading is a two fold situation. This rule can apply to evading a punishment by leaving the game and/or lying to a moderator about the status of your ban, or it can apply to joining another ATF title game under your ban.

Evasion of a temp ban will lead to a permanent ban, and evasion of a permanent ban will lower your chances of a successful appeal of a ban.

Additionally, using alternate accounts to evade your ban will likely make it improbable to successfully appeal, as you are wittingly evading your ban and misleading moderators with a false account. As a player, if an admin tells you to confirm your previous account and you are suspected of an alt, if you fail to do so, you may be liable for a ban until you can confirm you are not an alt of a banned player.

Special cases my apply to this situation, if you can prove that you were unaware of this rule and these status’, as they were previously unwritten but declared as common sense, you may not be escalated to a permaban and will be set to serve out your ban. Creating an alternate account in this case shows you were aware of the rule, and willingly chose to lie if you claim ignorance

Exploiting cannot be appealed, and evading as with a history of exploiting will result in an instant permaban. Force ERP is not appealable.

Rule 16A: Inappropriate Actions

Inappropriate actions are described as actions that are reprehensible in or outside of the game. Regardless of the medium, sharing items such as pornography of a member of the community, or child porn of any person will result in an instantaneous ban without warning or chance to appeal. This action is not only prohibited by Roblox TOS, but by US federal law and most nations laws. Additionally, sexually harassing minors or other members of the community by exposing yourself or forcing them to expose themselves will relate in an instant ban without a chance to appeal.

Additionally, using already spread illicit images to harass a player privately or publicly will result in an instantaneous ban without warning.

Spreading images of players that are not nefarious will result in a single warning, failing to follow this warning will result in a ban. You will have the ability to appeal this ban, but continuing to do so after being unbanned or during your ban will result in denial of appeals.

If you are to send proof of someone sharing illicit images, blur them and send them to a moderator privately. Sending them publicly or not blurring them may result in punishments due to ignorance. If you specifically are being targeted, or have fear of such things happening, immediately contact an administrator or advisor with information of what player you fear may be in possession or has already spread such images.

Spreading a player’s personal information without consent, such as name, address, phone number, social media accounts, familial social media accounts, or other items of similar privacy will result in an immediate ban. This is also against Roblox TOS and general law.

Rule 17: Private Roleplay

Private roleplay or PRP is the act of intentionally ignoring other players actions with no justification. This is not the same situation as voiding, however. Private role playing may be allowed in some situations, like faction events. Ask a staff member if it will be allowed, but be warned that most of the time it will be denied.

Rule 18(??): Rank and role limits

You should also take into consideration the amount of people in a faction and what kinds of factions there are. There are obviously no limits to civilian and loner population size, but some factions do have limits (for example, you don’t want everyone in game to be an SLF unit).

There are also Rank limits to consider. If you are not in a faction group, you are usually not allowed to roleplay as any ranks besides the lowest (faction rules do differ, so check the group pages of the faction for more information). You also would not be allowed to roleplay as a ridiculously high rank or as a specialist without permission or an appropriate role in a faction. Instances of this are labeled as FRP and can be punishable if repeated.

You should also act like your faction IC’ly. For example, a military operator would be very knowledgeable and calm in a firefight, whereas a normal scavenger would probably be afraid in that type of situation.

Your faction and past also gives limits to what you would and wouldn’t know IC‘ly. For example, a doctor would know a lot about advanced treatment and medicine, but an experienced mercenary would know where to avoid mutants on the road and where to stop for supplies on a journey.

Rule 18: NPCs

The acronym NPC stands for Non-player character. This refers to any character dictated by a player, or one that isn’t controlled by one.

Usage in game is heavily restricted; NPCs are only allowed in very few situations, provided with the following:

  1. A merchant in a store
  2. A doctor if one is not available
  3. An animal, provided they do not interact with other players unless interacted with

NPCs are not used in any hostile manner, and can only engage with the player in a minor, provision based way. However, NPCs play into the idea that a location that would be restricted, such as a military base, a cordon, or other similar items would be populated with guards. This means your character would not attempt to enter these locations, and would not be enabled to logically. Seek an admin if you want to create an event or roleplay centered around accessing these otherwise restricted areas.

Rule 19: Unapproved Factions

Unapproved factions are factions that have not been approved by staff in the way of a vote. The application can be found in the information spreadsheet (pending). Subfactions of a faction will go through the same process, and must be voted by staff members. The guidelines of what a faction is can be found below.

Unapproved factions are not to be RP’d as if they fall under these guidelines:

  • Over Ten members
  • Represent a higher goal
  • Own an area
  • Represent an ally
  • Affect a game element
  • Acrew great wealth
  • Have a name or title representing them
  • Have uniforms for their members

If any bulletin here fulfills a principal element of the faction in question, it is not allowed to be roleplayed.

Punishments for roleplaying as an unapproved faction start at a warning, go to a second warning, then result in the ban of the leader. If members of the faction continue to roleplay as and on the part of said faction, they will be banned after the two warnings as well.

It should be known that this list of rules for unapproved factions will grow, so maintain constant watch on these guidelines.

The leader of the USCPF is responsible for any player raping female USCPF and should be punished accordingly with said players and any co-conspirators.

Community content is available under CC-BY-SA unless otherwise noted.