Character Building

When you first come into the game, it really helps to have a character sort-of thought out that you can play with. This can be a digital representation of you, or whoever. Be creative. But keep the following factors in mind: self factor, player concentration, faction build, and role characteristics. It'll help create a better character.

The first thing to talk about is self factor, which is how your character's presence affects the immediate vicinity. Are you a creepy and powerful crime lord who makes everyone shrink away and obey him with his mere presence, or are you an outgoing person that just seems to lighten the mood wherever you go? That is your self factor shining through.

Player Concentration

Another thing you need to know about is player concentration. This simply refers to the areas of a map which are hot zones for players. In the case of ATF 5, for example, the major hot zones are Crane Town and Fort Outlook, and they can be said to have a high player concentration.

Faction Build

Thirdly, you need to be aware of the faction build of not only the map, but also the region within the map you're playing on. Which faction controls what area? How many people are playing that faction? This affects faction build. As an example, Crane Town's faction build is very highly twisted toward the CDF.

Role Characteristics

Last but not least you need to take into account the types of characters your fellow players are currently being. They may be playing as a USCPF general, and their role characteristics would reflect this. That player can be reasoned to be playing as a soldier who's grown tired of war, who is charismatic, gruff, and experienced, probably has a few war stories and scars to talk about. Those are all characteristics of that player's role.

For example, if you're going to live in one of the major scrap towns, you can take on a few roles. You can be a guard, a merchant, an arms dealer, a prospector, a card cheat, a barkeep or anything similar. It's highly discouraged you roleplay as an assassin or bounty hunter, as such jobs are non-existent today, and will be even more so in a post-apocalyptic wasteland. However, a mysterious loner is fine.

If you know the game you're roleplaying in, you're probably already well aware of the player concentrations and faction build of the server. If you don't, pay attention to the chat and try to explore the map as a lone wanderer. Go to the teleports you see people using often if you're in the lobby.

If you've played for a while you'll likely know your character better, and how other people respond. You'll become aware of your self factor for that particular character, allowing you to play to his or her strengths or weaknesses.

Forming Bonds

If you're the type of player that easily makes friends, this will be easy. Take into account your character's self factor, decide what faction they'd hang out with if they were people, and take that course of action. Know your preferred faction build, and work towards it. Examine the chat, know where the player concentrations are, and once you've developed your character, location, and faction enough, play to the role characteristics. Be polite IC and OOC, or just OOC if your character's a real jerk IC, work with everyone to complete jobs, gather some friends and go shoot rodents of unusual size in the wasteland, whatever.

Proper Chatting Etiquette

Pay attention to this, as it makes or breaks good roleplayers. The below examples are guidelines, but you're expected to follow 'em. Doing anything different is likely to confuse players.


If your character is speaking, it's either plain in the chat bar...

I need water.

...Or it's bookended by quotation marks.

"I need water."

Keep this in mind. I have personally seen many players signify action with plain messages, and I tend to read that as if they're speaking that.


If your character is performing an action, it's bookended by asterisks...

*I reach for the coins and grab them*

...Or by hyphens.

-I watch you grab the money, then pick up the ammo.-

One thing I'll say about marking actions, be brief, but don't be too brief. I like to indicate that it's my character performing the action by stating it in first person, in the present tense. One thing that I don't like is the whole -I would...- thing. It makes me think "But why are you not doing it?".

-I grab an IV of O negative blood...-
-...unpack the needle...-
-...and stick it in my arm.-


The last thing is out-of-character chat, or chat which isn't part of the roleplay itself. This is bookended either by parentheses...

(What's your character's name?)

...Or by square brackets.


Generally some people will double up their brackets, others won't. Either way is acceptable, as are curly brackets. As long as it's clearly marked in a recognizable way, almost anything can mark OOC chat.

\\ Oh, nice. My character's name is James.

Official ATF Rulelist

Rule 1: No Random Shooting/Stabbing

  • While the title is mostly self-explanatory, random firing is firing your weapon randomly without any action, typically more than once. The standard actions carried out to punish this are as follows-

  • A warning, via DM
  • A kill
  • A kick
  • Finally, a temp ban.

  • If you proceed past your temporary ban, continuing to random fire, you will be permabanned under that offense.

  • Some examples of random firing

  • Player A walks into the middle of a city, and begins rapidly spraying his new gunpass weapon

  • Player A shoots his weapon once every ten seconds, trying to loophole the system

  • Player A wears a massive hotdog suit and sprints around firing at people while spamming "lol"

  • Player A sprints up to player B and, being new to roleplay, fires at him and says 'ur dead'

Rule 1B: Animaton Abuse

Using the animations for reasons such as trolling or to be generally disruptive. The in game animations should only be used for roleplay purposes.

An example of this would be running around using the fight animation without actually roleplaying that you're fighting.

Rule 2: Throwaway Characters

  • Throwaway characters are the explicit use of characterless, undefined characters or characters switched to after dying to exploit the PTK system and avoid any repercussion of such. Most often, throwaway characters are used to troll and to randomly attack players (see rule 3&10A)

  • Throwaway characters can be permitted, however, during special events such as raids and admin events. It must be expressed that is only for the parties involved, and has to have limits (such as reinforcement waves or spawning as a mutant).

Rule 3: Random Attack

  • Randomly attacking players or groups without a proper reason or motive.

  • An example of this would be if you walked up to a man in the streets and shot a man because you said you were insane.

Rule 4: Specified Combat

This rule encompasses the small terms of combat and what is decidedly proper. Vague language will be used as to allow for freedom in situations.

Each combat interaction is a unique interaction. It is not expected that you perform flawlessly to the rules accord, but it is expected you listen to admins and the rule guide on combat itself.

Combat that is decidedly lazy or used to gain an unfair advantage will result in a warning, and then the normal moderation process will persist. An example of this would be:

"I kick body"


"I slap face yes"


"I slam head"

Your actions must carry detail in combat, and must be easily understood by all parties involved. Adjectives and verbs that carry little meaning or are slang (such as 'slam' for punching) can result in a warning. An example of proper actions:

I swing my fist into his cheek


I kick the left side of his torso

Of course, this is just melee combat. Firearms combat is a completely different story and is broken down into two basic concepts:

Close range and Long range

Close range firearms combat focuses heavily on the use of weapons- an often misunderstood item in the game. As a base, you should study firearms if you want to have a debate about it in game, as to not make yourself look like a fool. Guns don't operate like they do in movies, a weapons ballistics is independent to that weapon. For example, it wouldn't make sense to say;

I shoot the shotgun into them, sending them ten feet back

This is incorrect because shotguns don't have that stopping power, their velocity tends to pierce through the entire body or stop inside it, not life a 150-200 pound person off their feet and send them back.

Using firearms that fire multiple projectiles (aside from shotguns), such as automatics and burst fire rifles, require you to say where you hit afterwards. As an example

A fired a burst at his torso

(Left chest, bottom right abdomen, shoulder)

Long range combat is primarily known as OOC Sniping, and is where a player will sit in one position and call out their shots to people they fire on. The community, widely, discourages this. However, it should be noted that sniping at long distances is an incredibly difficult task. OOC sniping, as well, is not calling your shots at a distance where your chat bubbles are just not readable, OOC Sniping is when your character is not visible or at an extreme distance.

As an aside, and as a whole, it is important to keep track of the chat and people around you while participating in combat. Any party can enter at any time given they have a valid reason (See RA rules), so one who is in combat should be aware of people typing around them.

In between OOC sniping and Close range combat, we have combat movements. You must specify that you are moving and to where to move in combat. If you ram someone, you cannot just say "i ram you", the action must be preceded by "I run at you."

Using sprinting without actions, or to avoid situations that would be impossible (such as running faster than a car, or running immediately from being beaten up or shot) will be acknowledged as FRP and you will be punished. This will be known as metasprinting

[ When combat roleplaying, using actions like "I swing to face yes" are improper. Artificially lengthening and shortening your attacks to circumvent the "no two word actions" rule will also result in you being punished. This is the same for the use of improper words such as "I slam his face" which can be entirely misinterpreted. We will enforce this with no grace period, as this should've be known since day one.]

Rule 5: Fear Roleplay

  • Fear roleplay is the act of fear and how it influences what you would or wouldn't do.

  • An example of breaking fear RP would be if you tried to sprint at a man holding a rifle up to you.

  • Another example could be trying to take on an entire squad of CDF by yourself.

Rule 6: God modding

  • God modding is when you either ignore actions against your character or use unrealistic actions to avoid damage to your character. As an example, if you didn't have armor of any kind, and were shot in the chest, you wouldn't ignore it. Ignoring it would either fall to private roleplay, or to godmodding.

  • Saying that you're a God/Goddess, son of a God/Goddess, having inhumane powers like lightning bolts or magical fire hands is also a form of godmodding.

Rule 6A: Powerplay

  • Powerplay is the act of placing repeated, unreasonable, or illogical actions in your roleplay. One person would not jump in the air and do a triple spin kick, since it's physically impossible. It is important to understand that minor actions can be combined with aggressive actions in one line, such as picking up something and throwing it.

  • It is also considered powerplay to use two word actions in combat.

Rule 7: Excessive out of character chat

  • When a person or persons stays Out of Character (OOC) for an excessive amount of time without proper reasoning.

  • It is acceptable to stay OOC for longer amounts of time when discussing topics important to the situation at hand.

  • It is unacceptable to stay OOC for a long amount of time when only discussing random things that have no relevance to the roleplay.

  • Randomly running around and jumping about is disruptive to players trying to roleplay. Please be respectful to the players around you by being as least disruptive as possible when OOC.

Rule 7a: Shielding

Shielding is an extension of disruption and combat RP, where someone will intentionally go OOC to avoid being acted on, or to get the best possible situation for their character. Going OOC to ask a minor specification of "which SIDE of my hip?" or "which part of my leg" is almost entirely unnecessary. If you are seen acting like this, you are liable to be moderated.

Additionally, going OOC or faking being AFK until someone leaves or becomes preoccupied will also result in punishment. This is not to be confused with combat-logging, which is **not against the rules** due to situations in which people must leave or are disconnected via connection.

Rule 8: Harassment

  • Constantly bothering players after being asked to stop or making threats towards players. It should be noted that, even stopping when asked, you may still be punished for harassment.

Rule 8A: OOC Harassment

  • OOC Harassment is harassment specifically tailored to OOC in the game and on the related chat services of the game. This can range from holding a grudge over something IC to abusing someone's privacy and insulting them vehemently with no end, it also covers the wide ranging topics of doxxing and leaking personal information. You can and will be punished severely for these type of actions.

  • However, OOC harassment comes in varying sides. Insulting someone in game a few times out of anger or annoyance is permissible, but following them around, ruining their roleplay and battering them will result in a warning, and further punishment if it persists.

  • Just because a player breaks a rule does not give you a reason to target them and harass them in an attempt to get them to leave the game. Please try to be understanding and helpful with new players.

  • Witch-hunting players due to prior infractions is still classified as harassment.

Rule 8B: IC Harassment

  • IC harassment is using things such as OOC grudges as a reason to align your character against someone or to target their characters for seemingly no reason.

  • An example of this could be if player A and player B got into an argument, so player A made a character with the sole intention to pester player B.

Rule 8C: Slanderous content

Slanderous content is images, chatlogs, or word of mouth that has the intent to damage someone to an irreparable extent or ruin their reputation. Slanderous content is much more severe than general OOC harassment, as it involves malicious lies that are much more damaging than an insult.

Accusing someone of committing a crime or morally reprehensible act without any proof otherwise will result in a single warning, and if not followed, an immediate ban with a slim chance of appeal. Slandering players is not acceptable in any sense.

Spreading explicit chats such as ERP logs of two consenting players in an attempt to defame them or harass them baselessly will result in a warning, and if not followed, a ban. Discriminatory nature such as this is reprehensible and will not be tolerated by the ATF administration team.

Rule 9: Explicit Roleplay

  • Intentionally being overly-descriptive and inappropriate, in roleplay that can be seen as uncomfortable for the other roleplayer

  • Example: "I shove my knife into his intestines, the feces and such oozing out of his wound as I gut him from belly to throat, his stomach acid, blood, bile, and leftovers pouring over his body."

Rule 9A: Erotic Roleplay

  • Erotic roleplay is the act of roleplaying sexual actions such as sexual intercourse, ETC.

  • Force Erotic Roleplay is forcibly ERPing a user without their consent OOCly and ICly. Breaking this rule will result in an instantaneous permanent ban. The following statement does not change this, Force ERP regardless of the standards will result in a ban.

  • Please note that these actions are allowed when done in private chats or done through whisper chat.

Rule 10: Trolling

  • Trolling is the act of being intentionally disruptive and annoying.

Rule 10A: In Character Trolling

  • Creating a character with the sole intention of being overly annoying to players and attempting to disrupt their roleplay.

  • This rule also covers roleplaying as inanimate objects such as logs or vending machines.

  • An example of this could be if you made a character that wore a Darth Vader suit and ran around smacking people with a plastic light saber.

Rule 10B: Out of Character Trolling

  • Out of character trolling is being intentionally disruptive by intentionally abusing animations or random shooting (see rule 1.)

  • An example of this would be if player A thought it was funny to annoy player B by jumping on his head and random shooting, thus disrupting his roleplay.

Rule 11: Metagaming

Meta is the use of OOC information in an IC action, such as hearing in a voice call that someone's character is a criminal and arresting them aptly despite your character never ICly being informed.

It is entirely important that this rule is kept in mind at all times, as meta roleplaying can break the immersion, feel, or fun of a roleplay.

Rule 11B: Meta Grudging

Meta Grudging is a more violent and abusive form of meta, in which a player will act hostile from OOC motivation. Motives for such can range from someone killing your character, to not liking the person outside of the game.

A clear example of this would be making a throwaway character after your main one has been killed, only to then return to the exact spot where he or she died and slaughter the person who killed you.

Rule 12: Exploiting

Exploiting is the use of glitches, scripts, or clients to manipulate the game environment either to troll, unlock locked content, or raise the odds in your favor. Punishments for this raise according to the use and how often its done.

Scripts and Client usage to exploit the game will result in an instantaneous permaban

  • Note that certain glitches make it difficult to differ between exploits and game glitches. If you are intentionally exploiting game glitch, it will be assumed that you are exploiting and will be punished accordingly.

  • An example of exploiting a glitch in the game is somehow finding out how to automatically fire a weapon that shouldn't be automatic [i.e a rocket launcher] and disrupting the other players with said glitch.

However, glitching on accident will result in a warning. Feigning ignorance may result in a temporary ban according to how abusive the action was.

Rule 13: Permissions

Permissions fall into several categories, and are used to gain permission for actions that would otherwise cause errors without, such as killing or instant-koing. A permission must either be granted by the player themself, or by an administrator under the "RT" permissions.

PTK: Permission to Kill is a fairly straightforward permission, a player will ask this when wanting permissions to kill someone's character. This can be denied or granted by the player being asked, as long as it is a reasonable denial.

Reasonable denials include

Denying PTK because of a random attack

Denying PTK because your character has a specific importance

Denying PTK because there is no reason for the person to kill your character.

PTSK: Permission to Server Kill is a rule mostly used on games that have a multiverse, such as D6, where your character can only be killed for the existing server. It follows the same regulations as PTK.

RTK: Reason to Kill is a permission that only an admin can grant, in which the administrator needs to have a reason to grant it and the person asking for RTK needs to have a reason to get it. This cannot be denied by the player in question, and can only be granted or denied by the administrator. However, a player can dispute RTK if an admin is being biased, or the situation was not properly explained.

RTSK: Reason to Server Kill has the same definition as Reason to Kill but can only be used in multiverse games. It follows the same regulations and rules as Reason to Kill

PTC: Permission to Cripple is a permission that's not often used, but important if you plan on permanently disabling a players character. This has the same level of expectations as PTK, but has no "reason to" form factor. Keep in mind PTC is for major crippling actions, not your arm or leg being broken or your fingers being chopped off.

Rule 14: Injuries

Injuries, as you can imagine, are an inevitable thing to happen during your time roleplaying. While pain is a basic idea to write out and go through, there are limitations and actions you must follow while roleplaying an injury.

Your character may be medically trained, but taking painkillers and bandaging yourself is not a level resolution for any wound. Performing self surgery, or acting as a surgeon as a random person is unlikely as well. You are not expected to know how to fix a bullet wound outside of first aid.

As it stands now, you are permitted to timeskip a doctor fixing you, but your grudges and such will not be as strong. If you are shot, and you run to a doctors office and say "timeskip heal" and run back to battle who just shot you, you will be punished for FRP and unfair roleplay.

Damage in any form must be roleplayed, if you are hit in the face you must react. This also follows with roleplaying the damage post injury, if your arm is broken or you're shot, you will have pains and aching from time to time.

Rule 15: Disruptive Actions

Disruptive actions are typically enacted on OOCly, with someone choosing to interrupt the flow of roleplay and start an unrelated conversation that lasts minutes, and can separate people from the moment they were in. An example:

Two people are talking normally ICly

Person comes up

"hey did you hear the new metallica album? its absolute trash lmfao"

conversation lasts 18 minutes discussing various songs off the album

They also happen ICly, with people acting arbitrarily or without reason on someone involved in your roleplay, simply to interrupt it for either their entertainment or your loss. An example:

Someone's running a store with someone else, when

-I run in, and dropkick him in the head-

(why did you do that)

(idk who cares, react)

Regardless, these types of actions are not allowed. Interrupting the flow of roleplay with something completely unrelated will end in a punishment.

Minimodding is also considered a disruptive action. However, do not confuse minimodding with accusing someone of breaking a rule. Minimodding is the intentional interruption of roleplay on technicalities or minor rulebreaks/issues that do not matter. If someone is consistently breaking rules and it offends you, call an LPM. Do not interrupt their or others roleplays to tell them to stop doing something minor.

Minimodding, additionally, causes a clog in moderation with admins. If you run up to a player an admins talking to, and begin to insult them and list the rules they broke, you are liable for a punishment. Let moderators handle the situation. Your input, unless asked for, is not required.

Rule 16: Ban evasion

Ban evading is a two fold situation, this rule can apply to evading a punishment by leaving the game and/or lying to a moderator about the status of your ban, or it can apply to joining another ATF title game under your ban.

Evasion of a temp ban will lead to a permanent ban, and evasion of a permanent ban will lower your chances of a successful appeal of a ban.

Additionally, using alternate accounts to evade your ban will likely make it improbable to successfully appeal, as you are wittingly evading your ban and misleading moderators with a false account. As a player, if an admin tells you to confirm your previous account and you are suspected of an alt, if you fail to do so, you may be liable for a ban until you can confirm you are not an alt of a banned player.

Special cases my apply to this situation, if you can prove that you were unaware of this rule and these status’, as they were previously unwritten but declared as common sense, you may not be escalated to a permaban and will be set to serve out your ban. Creating an alternate account in this case shows you were aware of the rule, and willingly chose to lie if you claim ignorance

Exploiting cannot be appealed, and evading as with a history of exploiting will result in an instant permaban. Force ERP is not appealable.

Rule 17: Inappropriate Actions

Inappropriate actions are described as actions that are reprehensible in or outside of the game. Regardless of the medium, sharing items such as pornography of a member of the community, or child porn of any person will result in an instantaneous ban without warning or chance to appeal. This action is not only prohibited by Roblox TOS, but by US federal law and most nations laws. Additionally, sexually harassing minors or other members of the community by exposing yourself or forcing them to expose themselves will relate in an instant ban without a chance to appeal.

Additionally, using already spread illicit images to harass a player privately or publicly will result in an instantaneous ban without warning. Revenge porn is prohibited in all cases, and falls similarly under the previous accounts.

Spreading images of players that are not nefarious will result in a single warning, failing to follow this warning will result in a ban. You will have the ability to appeal this ban, but continuing to do so after being unbanned or during your ban will result in denial of appeals.

If you are to send proof of someone sharing illicit images, blur them and send them to a moderator privately. Sending them publicly or not blurring them may result in punishments due to ignorance. If you specifically are being targeted, or have fear of such things happening, immediately contact an administrator or advisor with information of what player you fear may be in possession or has already spread such images.

Spreading a players personal information without consent, such as name, address, phone number, social media accounts, familial social media accounts, or other items of similar privacy will result in an immediate ban. This is also against Roblox TOS and general law.

Rule 18: Private Roleplay

Private roleplay or PRP is the act of intentionally ignoring other players actions with no justification. This is not the same situation as voiding, however. Private roleplay is prohibited by the game rules as all RP is public. Refusing to roleplay with another player for no reason will result in the moderation process.

Rule 18a: Voiding

Voiding is the act of disregarding a situation or an action. Generally, voiding is done when a mistake is made or an action is incompatible. Voiding a situation must be agreed upon by both parties, or over-ridden by an administrator. If an administrator forces you to void a situation, and you do not comply, you will be punished.

Voiding without another players consent is considered Private roleplay, as you are ignoring another player for no reason.

Special cases exist for this rule as well, you may void someone without secondary consent if they are clearly breaking rules.